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Medieval Designer for Oculus Quest

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Devlog

  • Two updates in one day?? YES!
    May 30, 2021 by BigTopGameStudio
    The game should now load much much faster. There should also be a little bit less latency on the controllers and movement in general... Continue reading
  • Quest 1 Launch Issue Fix
    May 29, 2021 by BigTopGameStudio
    There was an Issue in the previous version that was preventing the game from launching on quest 1. The fix required moving to a new rendering method which might negatively impact performance. If you n... Continue reading
  • Item snapping coming soon.
    May 07, 2021 by BigTopGameStudio#update
    Item snapping is currently functional in a beta build of the game! I thought this feature would be much harder to implement than it ended up being. I plan to release the snapping feature at the same t... Continue reading
  • Tree bug fix
    April 27, 2021 by BigTopGameStudio#bug fix
    An Issue was brought to my attention with a few of the trees having some strange floating bits. Should be fixed in this update... Continue reading
  • Post launch plans for Medieval Designer
    April 26, 2021 by BigTopGameStudio
    1
    #General
    Hi! It's been a semi rough launch, not surprising seeing as this is my first commercial title. Thanks for bearing with me as I work through any issues. There are a few things I would like to add post... Continue reading
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